Tag Archives: strategy

Airquotes Designs the Best Card in Defenders of Equestria

On August 3, 2015, something terrible happened: Enterplay asked me to design a card for an upcoming set in the company’s fledgling My Little Pony Collectible Card Game.

The road was long and arduous, with numerous design ideas (rightfully) rejected, but after wearing them down with one poor life decision after another, I finally slipped a card through. Players can expect to find it in the game’s upcoming Defenders of Equestria set, but I’m gonna go ahead and spoil it here and now.

Honestly, I don’t know why they didn’t just print every card I suggested in my previous article. But without further ado, I present to you what is objectively the best card in Defenders of Equestria. You’re welcome.

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Dream On

Hello friends!  While living in the future as a community playtester stops me from writing as often as I’d like, I’m back on the .horse (heh) to talk about decks!  We’ll start with the list of decks from our recent Winter Regional in case you missed them, then I’ll talk about (what else) a new version of Dream Quest I brewed up and the team refined for the occasion.

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Good Ol’ Rock: Continentals Deck Testing

Hey all!  While the people who could actually attend GenCon have been posting tournament reports, I’m going to talk about how we ended up playing what we did.  While I wasn’t able to play myself, I was involved heavily in the testing.  Magic of friendship, etc.

So, how did it end up like this? Continue reading Good Ol’ Rock: Continentals Deck Testing

Airquotes Writes the Worst Deck Primer Ever

aka “Trouble in Paradise: The Princess Cadance and Shining Armor Dual-Mane Deck”

First off, kudos to Enterplay for coming up with the Double-Mane Chaos is Magic format. It not only opened the doors for fun, creative, and quirky deckbuilding, but it gave us all an avenue for expressing our favorite pony pairing fantasies. I mean, besides writing fanfiction.

Having never written pony fanfiction before, I decided to use this one-shot format as an excuse to construct the hottest, steamiest, most innuendo-laden deck I could…

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The Perfect Mix: A Deckbuilding Primer

Hey all, sorry for the long wait on content.  I have to admit, I was having some trouble motivating myself to write back when the Dragon Express combo deck was the big thing, because I find decks like that really tiresome.  Also, other things happened.  You know, life.

But I’m back!  I’ve had several article ideas in the last month or so, and I’m eager to get at least some of them out.   I haven’t tested a lot of decks extensively enough to write about a post-Crystal Games deck, let alone digesting the impact of the bannings, so today I’m going to talk more general theory.  Specifically, I want to talk about deckbuilding.  This article is likely to be primarily of interest to new players, but I hope even veterans might find something to think about.

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Crystal Games: First Impressions – Friends

New set!  I’ve played in a few prereleases, and we’ve seen all the cards, so time to talk about them!  Thoughts on the set to follow.

UPDATE: Some people were having trouble loading the article, I think due to length.  This post now ends after Friends; I’ll be posting the continuation momentarily.

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Troublemaker Solutions: An Examination

Hello friends, I’m Niko’s sister Charlotte, but I generally go by Chash on the internets, so we’ll go with that. Today, I wanted to talk about different ways to deal with Troublemakers, their pros and cons, and how happy you are to have them in a deck if your opponent isn’t playing Troublemakers. Of course, with new cards coming out in a few weeks, this will soon be obsolete, but isn’t that true of my entire life? It sure is.

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