It’s a week later, and I’ve got some testing results for the new deck I’m brewing. In the absence of anything better I’ve been calling it Dream Quest but am willing to hear suggestions. Check out the results below, or read part 1 if you need a refresher.
I’ve made some edits to Charlotte’s Tower lately, and have been holding off on posting them because I wasn’t sure I was happy with them. At this point I’ve played it a fair bit, though, and think this is a superior version.
The practice of net-decking is a subject of mild controversy, but it really doesn’t need to be. Part of the beauty of CCGs is that you can bring any pile of cards (within deckbuilding guidelines) to a game and call it a deck. And sometimes, that pile looks an awful lot like someone else’s.
I’ve spent most of the last week not writing pony articles, but instead being vaguely sick and unable to sleep. Overall sucky, but there is one bonus: by spending a lot of time half-asleep and probably feverish, I’ve had plenty of weird errant thoughts. Most of them have been useless and obviously influenced by marathoning too much House. On the other hand, one strange half-dream thought resulted in the deck I played tonight at our weekly tournament, to much more success than I expected. It’s not fully tuned yet, but there’s enough there I’m going to keep tuning it. I’m hoping to do at least two articles tracking the progress, of which this is obviously the first.
So let me start this article out by saying I do not have an amazing handle on the finer points of problem deck construction. However, I have seen a lot of bad decisions made. Like a lot. Not a few. Like A LOT. I mean peoples’ problem decks might as well start a blog called Pony Regrets. What I have learned from them and myself is that you need to construct them with significantly more thoughtfulness than your draw deck. I mean, so you have three premier Hoity Toities in your draw deck, ok that sucks, but at least the worst thing you do with him is play him. If a bad problem pops up during your game that might just be the end of said game. If it’s not the end of the game it may very well be the point in the game you look back on and think, “that’s where it all went wrong…”. Continue reading Problem Decks: I got 99 Problems but a Parasprite Ain’t One
We’re in a a break from large events right now, leaving metagame data short on the ground. So today I’m going to talk about something general: the strategic groundwork of the game, with a specific view to what it means for deckbuilding.
There are certain circumstances in which I have no business winning the games I win. In fact, often times I have stumbled through a tournament and come out on top despite having a terrible deck with terrible match ups against me. These events have lead to two things. The first being that I have developed the unfortunate habit of playing decks that may in fact, disgrace the great name of team Pandeponium and the second is that I have developed a reputation as a “good” player. Both of these outcomes have reinforced bad behavior.
Team Pandeponium had an awesome showing at North American Continentals at GenCon, all playing the same deck (within a few cards; a few couldn’t get quite all the URs). The deck later became known as Charlotte’s Tower online. Obviously the list was published by Enterplay, but I’ve never done a full history and strategy post for it, though I’ve been meaning to. There’s no time like the present, so here goes.
I’ve just started setting up this site, so there’s not much here at the moment, but here’s a general overview.
What is Team Pandeponium? We are a My Little Pony CCG team based at Pandemonium Books and Games in Cambridge, MA. We play weekly in the store on Sundays at 6:30pm (walk-ins welcome) and often travel to competitive events. Most of our players have several Regional or Store Championship top 8 finishes, and we finished four players in the top 16 of North American Continental Championships at GenCon: top 16, top 16, top 8, and top 4.
Why do we have a web site? Honestly, mostly because we noticed that .horse was a top-level domain name and couldn’t resist. That said, several of us are interested in writing or producing other kinds of content about the game, which we plan to publish here.
Who are the Team Members? The team is administered by me, Niko White, the Events Manager at Pandemonium. I’ll let other team members introduce themselves as they post, and will likely do a roster post in the not-too-distant future.
Can I Join the Team? If you’re local, we’re glad to play with you and test for big events – come see us at the store, we’re quite friendly! If you’re not local, drop me an email.
What Kind of Content Can I Expect? We will be posting content related to the MLP CCG and the exploits of the team. I will likely do the first article as a primer on Charlotte’s Tower, the deck that we piloted at Continentals. If all goes well, I’ll also be posting some videos featuring the deck.