It’s a week later, and I’ve got some testing results for the new deck I’m brewing. In the absence of anything better I’ve been calling it Dream Quest but am willing to hear suggestions. Check out the results below, or read part 1 if you need a refresher.
I’ve made some edits to Charlotte’s Tower lately, and have been holding off on posting them because I wasn’t sure I was happy with them. At this point I’ve played it a fair bit, though, and think this is a superior version.
The practice of net-decking is a subject of mild controversy, but it really doesn’t need to be. Part of the beauty of CCGs is that you can bring any pile of cards (within deckbuilding guidelines) to a game and call it a deck. And sometimes, that pile looks an awful lot like someone else’s.
I’ve spent most of the last week not writing pony articles, but instead being vaguely sick and unable to sleep. Overall sucky, but there is one bonus: by spending a lot of time half-asleep and probably feverish, I’ve had plenty of weird errant thoughts. Most of them have been useless and obviously influenced by marathoning too much House. On the other hand, one strange half-dream thought resulted in the deck I played tonight at our weekly tournament, to much more success than I expected. It’s not fully tuned yet, but there’s enough there I’m going to keep tuning it. I’m hoping to do at least two articles tracking the progress, of which this is obviously the first.
So let me start this article out by saying I do not have an amazing handle on the finer points of problem deck construction. However, I have seen a lot of bad decisions made. Like a lot. Not a few. Like A LOT. I mean peoples’ problem decks might as well start a blog called Pony Regrets. What I have learned from them and myself is that you need to construct them with significantly more thoughtfulness than your draw deck. I mean, so you have three premier Hoity Toities in your draw deck, ok that sucks, but at least the worst thing you do with him is play him. If a bad problem pops up during your game that might just be the end of said game. If it’s not the end of the game it may very well be the point in the game you look back on and think, “that’s where it all went wrong…”. Continue reading Problem Decks: I got 99 Problems but a Parasprite Ain’t One