Category Archives: Strategy

Strategy articles or discussion.

The First-Confront Rules Change

Hey all!  I hope you’ve seen, we’ve got a significant rules change in the new version of the comp rules posted yesterday (live May 5th).  In case you missed it, you no longer score the bonus points for confronting a problem first.  Instead, you only score them for winning a problem faceoff.

This is a significant change, but we’ve been playing with it for months, so I’m here to talk about some of the implications.

Continue reading The First-Confront Rules Change

Dream On

Hello friends!  While living in the future as a community playtester stops me from writing as often as I’d like, I’m back on the .horse (heh) to talk about decks!  We’ll start with the list of decks from our recent Winter Regional in case you missed them, then I’ll talk about (what else) a new version of Dream Quest I brewed up and the team refined for the occasion.

Continue reading Dream On

Good Ol’ Rock: Continentals Deck Testing

Hey all!  While the people who could actually attend GenCon have been posting tournament reports, I’m going to talk about how we ended up playing what we did.  While I wasn’t able to play myself, I was involved heavily in the testing.  Magic of friendship, etc.

So, how did it end up like this? Continue reading Good Ol’ Rock: Continentals Deck Testing

Airquotes Writes the Worst Deck Primer Ever

aka “Trouble in Paradise: The Princess Cadance and Shining Armor Dual-Mane Deck”

First off, kudos to Enterplay for coming up with the Double-Mane Chaos is Magic format. It not only opened the doors for fun, creative, and quirky deckbuilding, but it gave us all an avenue for expressing our favorite pony pairing fantasies. I mean, besides writing fanfiction.

Having never written pony fanfiction before, I decided to use this one-shot format as an excuse to construct the hottest, steamiest, most innuendo-laden deck I could…

Continue reading Airquotes Writes the Worst Deck Primer Ever

The Perfect Mix: A Deckbuilding Primer

Hey all, sorry for the long wait on content.  I have to admit, I was having some trouble motivating myself to write back when the Dragon Express combo deck was the big thing, because I find decks like that really tiresome.  Also, other things happened.  You know, life.

But I’m back!  I’ve had several article ideas in the last month or so, and I’m eager to get at least some of them out.   I haven’t tested a lot of decks extensively enough to write about a post-Crystal Games deck, let alone digesting the impact of the bannings, so today I’m going to talk more general theory.  Specifically, I want to talk about deckbuilding.  This article is likely to be primarily of interest to new players, but I hope even veterans might find something to think about.

Continue reading The Perfect Mix: A Deckbuilding Primer

Deck Building with Vinyl Scratch!


When I was young someone explained to me how to make a Magic the Gathering deck (way back in 1994). I went home and then built a deck. It had at least 120 cards in it. It was a monstrosity filled with War Mammoths, Serra Angels, and wall of woods (because I definitely needed something to protect myself with and trample had to be the best ability ever). I could not shuffle it. I then I got some more advice and built a terrible 60 card deck full of terrible things likes Bendalish Heroes, Leviathans and more War Mammoths (because trample still had to be the best ability ever). Continue reading Deck Building with Vinyl Scratch!

Crystal Games: First Impressions – Friends

New set!  I’ve played in a few prereleases, and we’ve seen all the cards, so time to talk about them!  Thoughts on the set to follow.

UPDATE: Some people were having trouble loading the article, I think due to length.  This post now ends after Friends; I’ll be posting the continuation momentarily.

Continue reading Crystal Games: First Impressions – Friends